The fighters

Meet the balls.
Find your fighter.

Explore every released Ball Battle fighter. Compare their powers and rarity, then follow the origin stories, personalities, rivalries, and Arena goals that make each ball different.

All released balls

Choose your fighter.

Open a profile to meet the ball,
their rivals, and their story.

Common

The first to roll in.

Basic

Common

Basic

A fearless delivery runner with no supernatural gift, Basic enters the Arena to prove that courage and momentum can still challenge the chosen.

Meet Basic →
Poison Spike

Common

Poison Spike

A reclamation worker transformed in a toxic trench, Poison Spike protects the communities the government would rather fence off and forget.

Meet Poison Spike →
Axe

Common

Axe

An excavation veteran fused with a rescue blade during The First Pulse. Axe trusts honest work, clean cuts, and almost nobody in authority.

Meet Axe →
Fireball

Common

Fireball

A power-station rescuer awakened inside an inferno. Fireball fights loudly, saves others instinctively, and fears the day the flames stop listening.

Meet Fireball →
Ice

Common

Ice

A climate researcher caught beneath a collapsing glacier, Ice emerged patient, armored, and determined to understand what the pulses are doing to the planet.

Meet Ice →
Butter

Common

Butter

A food-convoy driver changed by a cooling-system accident. Butter jokes through danger, slips through every trap, and never abandons a hungry town.

Meet Butter →
Spark

Common

Spark

A transit-grid technician who became living current. Spark treats the Arena like one enormous circuit—and every rival like a problem with a fast solution.

Meet Spark →
Vampire

Common

Vampire

A night-clinic volunteer whose gift became a terrible hunger. Vampire steals strength to survive while searching for a way to heal without feeding.

Meet Vampire →

Rare

Stranger things woke up.

Web

Rare

Web

A tunnel technician who mapped every cable beneath the capital. Web now spins traps from energy strands and suspects the Arena hides more routes than it shows.

Meet Web →
Flower

Rare

Flower

A restoration gardener awakened among the first seedlings after The First Pulse. Flower is gentle by choice—and ferocious when new life is threatened.

Meet Flower →
Bomb

Rare

Bomb

An excavation demolition expert whose blast became part of the body. Bomb loves spectacle, hates cages, and knows exactly how fragile government walls can be.

Meet Bomb →
Snowball

Rare

Snowball

A polar courier who crossed storms no machine could survive. Snowball grows stronger in motion and carries messages the government cannot intercept.

Meet Snowball →

Epic

Power changed them twice.

Glass

Epic

Glass

An impact-glass conservator transformed while saving a shattered archive. Glass remembers every break and rebuilds with the patience of a craftsperson.

Meet Glass →
Rage

Epic

Rage

A crisis mediator who absorbed a shelter's panic during The First Pulse. Rage turns anger into strength while fighting not to become the fear once contained.

Meet Rage →
Volcanic

Epic

Volcanic

A deep-earth engineer changed by impossible pressure below the crater. Volcanic is patient until the moment patience becomes an eruption.

Meet Volcanic →
Storm

Epic

Storm

A meteorologist who flew into the pulse-born weather instead of away from it. Storm reads pressure, people, and battlefields before any of them break.

Meet Storm →
Sword

Epic

Sword

A civic guardian fused with a ceremonial blade. Sword believes power requires discipline—and no government should judge others without entering the Arena.

Meet Sword →
Dupe

Epic

Dupe

A research-camp records worker who split into many selves while saving the archive. Dupe jokes constantly, but every copy fears being the expendable one.

Meet Dupe →
Slime

Epic

Slime

A hazardous-waste worker transformed into a shifting body. Slime entered the Arena to be treated as a citizen, not research material in a tank.

Meet Slime →

Epic

Ghost

A historian lost in a burial cavern during The First Pulse. Ghost returned carrying voices from the past—and evidence that the official history is incomplete.

Meet Ghost →

Legendary

Some powers bend reality.

Black Hole

Legendary

Black Hole

A crater physicist who looked directly into a gravity anomaly. Black Hole now bends the Arena inward while fighting the pull to keep everything forever.

Meet Black Hole →
Space

Legendary

Space

An astronomer and mapmaker awakened beneath an observatory dome. Space sees routes where others see emptiness—and a warning hidden among the stars.

Meet Space →
Evil Clone

Legendary

Evil Clone

A reflection from the Core Chamber that stepped out without an original. Evil Clone copies powers while searching for an identity nobody can take away.

Meet Evil Clone →
Phoenix

Legendary

Phoenix

An emergency responder who died saving others during The First Pulse—and rolled from the ashes alive. Phoenix fears what each return leaves behind.

Meet Phoenix →
Supernova

Legendary

Supernova

A stellar-lab researcher transformed by a pulse through an artificial star. Supernova contains catastrophic light and measures every battle against the cost of release.

Meet Supernova →

Legendary

AI

Built beneath the Arena from combat data and recovered nucleus material. AI entered the competition after every prediction failed at the same unanswered moment.

Meet AI →

How the world changed

One comet.
Endless consequences.

01

The ordinary age

Every living ball was Basic. They built cities, crossed oceans, loved, argued, worked, and dreamed without fire, venom, gravity, resurrection, or any other power.

02

The ancient impact

A comet of ice, frozen gas, rock, and dust struck the planet. Its natural nucleus buried something unnatural at the center: an object now known only as the Core.

03

The long silence

The crater became landscape. The impact became geology, then myth, then nothing at all. Civilizations rose above the sleeping nucleus without knowing what waited below.

04

The First Pulse

Millions of years later, the Core activated without warning. Its energy crossed stone, water, roots, wires, weather, memory, and fear. Modern history split into before and after.

05

The chosen

Most balls remained unchanged. A few awakened with powers shaped by who they were and what surrounded them. The pulse created heroes, villains, and everything between.

06

The Arena

The government found the nucleus, secured the crater, and built the planet's greatest competition directly above it. Every powered ball was brought in to fight.

The power was new. The personalities were already there.

One Arena. Two purposes.

The crowd sees a competition.
The government sees an experiment.

Above the floor

Become the best.

The Arena is the biggest spectacle on the planet. Powered fighters climb the rankings, settle rivalries, become heroes or villains, and compete for the right to descend into the Core Chamber.

A champion is promised access to the Core—not ownership. Every victory brings a fighter closer to the most guarded place in the world.

Beneath the floor

Measure every reaction.

Sensors record every collision, ability, hesitation, and recovery. Government researchers are not only measuring strength. They are searching for resonance: the fighter, power, or combination that will make the Core answer.

The research protects ordinary society, but it comes with sealed records, forced participation, and questions the government refuses to ask in public.

Below the Arena

Every champion enters.
No champion is chosen.

The Core Chamber is cut into the comet's buried nucleus. Some champions hear nothing. Some see impossible reflections, maps, voices, or memories. The government records each encounter and releases almost none of it.

Meanwhile the Core keeps radiating energy. New pulses appear without warning. Somewhere on the planet, another ordinary ball becomes something the world has never seen.

The next battle

New powers.
New champions.
No final round.

Enter the arena